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ECO C50Opening for WhiteBeginner

Italian Game

1.e4 e5 2.Nf3 Nc6 3.Bc4

The Italian Game starts 1.e4 e5 2.Nf3 Nc6 3.Bc4. White develops the king's knight with an attack on e5, then puts the bishop on its most active diagonal, aiming at f7. At the start of the game f7 is the weakest point in Black's camp, because only the king defends it.

Black has two main answers. 3...Bc5 is the Giuoco Piano, Italian for 'quiet game', and leads to a slow fight in the centre. 3...Nf6 is the Two Knights Defense, which counter-attacks e4. Against it White can play the sharp 4.Ng5, which leads to the Fried Liver Attack, or keep things calm with 4.d3.

The Italian is popular at club level because the plans are easy to understand. It is also one of the main weapons of elite players, who prefer the slow 4.c3 and 5.d3 setup shown below. That line keeps plenty of pieces on the board and gives the better player time to outplay the opponent.

8
7
6
5
4
3
2
1
a
b
c
d
e
f
g
h
Start
Starting position
Start
1. e4
e5
2. Nf3
Nc6
3. Bc4
Bc5
4. c3
Nf6
5. d3
d6
6. O-O
O-O
7. Re1
a6
8. a4
Ba7
9. h3

Step through the main line with Next and Prev, or click any move. Flip the board to see it from Black's side.

Italian Game at a glance

ECO code
C50
Played by
White
Level
Beginner
Style
Open, classical development

Who should play it

It follows every opening principle at once: a pawn in the centre, knights before bishops, castle early. You can play it fast and sharp with d4 or slow and strategic with d3, so it grows with you.

Italian Game main line, move by move

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d3 d6 6.O-O O-O 7.Re1 a6 8.a4 Ba7 9.h3

  1. 1.e4Occupies e4, opens lines for the queen and the f1 bishop, and controls d5 and f5.
  2. 1...e5Black matches White in the centre and frees the f8 bishop and the queen.
  3. 2.Nf3The knight develops toward the centre and attacks e5 at once, so Black has to spend the next move defending it.
  4. 2...Nc6The most natural defence: the knight develops and guards e5 in one move.
  5. 3.Bc4The bishop takes the a2-g8 diagonal, controls d5 and points at f7. This is the move that defines the Italian Game.
  6. 3...Bc5Black puts the bishop on the mirror-image diagonal, aiming at f2. This is the Giuoco Piano.
  7. 4.c3Prepares d2-d4 and takes the d4 and b4 squares away from Black's knight.
  8. 4...Nf6Develops and attacks e4. Because of 4.c3, White can no longer defend it with Nc3.
  9. 5.d3Defends e4 and keeps the centre closed. 5.d4 is the sharp alternative (see the variations). With 5.d3 White chooses a long manoeuvring game, often called the Giuoco Pianissimo.
  10. 5...d6Black mirrors the structure, supports e5 and opens the diagonal of the c8 bishop.
  11. 6.O-OCastling tucks the king away and lets the f1 rook come to e1.
  12. 6...O-OBoth kings are safe, so the middlegame will be decided by pawn breaks and piece placement.
  13. 7.Re1The rook supports e4 and the later d3-d4 break. It also frees f1 for the knight on its typical route Nbd2-f1-g3.
  14. 7...a6Prepares ...Ba7, so the bishop can step back before d4 or b4 hits it, and prepares ...b5 to chase White's bishop.
  15. 8.a4Gains queenside space and stops ...b5, which would gain time against the c4 bishop.
  16. 8...Ba7The bishop keeps its diagonal toward f2 but can no longer be hit by d3-d4 or b2-b4.
  17. 9.h3A useful waiting move that takes g4 from Black's bishop and knight. White can now play Nbd2-f1-g3 and choose the moment for d3-d4.

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Key ideas in the Italian Game

Plans for White

  • Aim the c4 bishop and the f3 knight at f7, especially before Black castles.
  • Prepare d3-d4 with c3, so that an exchange on d4 can be met by cxd4 with two pawns in the centre.
  • Bring the queen's knight to the kingside with Nbd2-f1-g3.
  • Play a4 to stop ...b5 and keep the c4 bishop on its diagonal.

Plans for Black

  • Develop the f8 bishop to c5 to put mirror-image pressure on f2.
  • Break with ...d5 when it can be played safely; it frees Black's game at once.
  • Keep a retreat square ready for the bishop with ...a6 and ...Ba7.
  • In the slow lines, reroute the c6 knight via e7 to g6, where it guards the kingside and eyes the f4 square.

Typical plans and pawn structures

In the main line both sides keep pawns on e4 and e5 with d3 and d6 behind them. The centre is fixed, so the game is decided by piece play and by who gets a pawn break in first: d3-d4 for White, ...d6-d5 or ...f7-f5 for Black.

White's typical plan is Re1, Nbd2-f1-g3, h3 and then d3-d4 when the pieces are ready. If Black lets the e5 pawn be exchanged on d4, White recaptures with the c-pawn and gets a classical pawn centre.

In the open lines with 5.d4 exd4 6.cxd4 the structure changes completely: White gets pawns on e4 and d4 against Black's active pieces. Black has to hit that centre quickly with ...d5, or e4-e5 drives the f6 knight away.

Main variations of the Italian Game

Two Knights Defense (3...Nf6)

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d3 Be7 5.O-O O-O 6.Re1 d6

Black develops the knight first and counter-attacks e4. 4.d3 keeps the game quiet and leads to the same kind of slow position as the main line. The sharp alternative 4.Ng5 attacks f7 at once and leads to the Fried Liver Attack.

Fried Liver Attack: moves, ideas and traps

Evans Gambit (4.b4)

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4 Bxb4 5.c3 Ba5 6.d4

White gives up the b-pawn to deflect the c5 bishop and gain time for c3 and d4. Black usually takes and retreats to a5. White gets a big centre and fast development in exchange for the pawn. Garry Kasparov revived it with a famous win over Viswanathan Anand at Riga in 1995.

Giuoco Piano with 5.d4

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d4 exd4 6.cxd4 Bb4+ 7.Bd2 Bxd2+ 8.Nbxd2 d5

White opens the centre at once. After 5...exd4 6.cxd4 Bb4+ 7.Bd2 Bxd2+ 8.Nbxd2, Black must strike with 8...d5 to break up White's pawn centre. If Black plays passively, e4-e5 gains space and drives the f6 knight away.

Italian Game traps to know

Final position

Blackburne Shilling Gambit (3...Nd4)

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nd4 4.Nxe5 Qg5 5.Nxf7 Qxg2 6.Rf1 Qxe4+ 7.Be2 Nf3#

3...Nd4 leaves e5 hanging on purpose. If White grabs it with 4.Nxe5?, then 4...Qg5 attacks the knight and the g2 pawn at the same time. Taking another pawn with 5.Nxf7? runs into 5...Qxg2 6.Rf1 Qxe4+ 7.Be2 Nf3#: the bishop on e2 is pinned and the king has no squares. The correct reply to 3...Nd4 is simply 4.Nxd4 or 4.O-O, and White is clearly better.

Famous players and games

The Italian Game is one of the oldest openings on record. Italian masters such as Gioachino Greco analysed it in the early 1600s, and the name Giuoco Piano dates from that era.

For most of the 20th century the Ruy Lopez was seen as the more testing choice at elite level. That changed in the 2010s: the Berlin Defense made the Ruy Lopez hard to win against, and many top players, Magnus Carlsen among them, turned to the slow c3 and d3 Italian instead.

Analyse the Italian Game on the board

Copy the position at the end of the main line, open the chess move calculator, paste it into the “Paste FEN” box under the board and press the FEN button next to it. Stockfish 19 then suggests a move for the side to play, at the strength set on the calculator's slider, and you can play on from there to test your own ideas.

FEN after 9.h3
r1bq1rk1/bpp2ppp/p1np1n2/4p3/P1B1P3/2PP1N1P/1P3PP1/RNBQR1K1 b - - 0 9
Main line PGN
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d3 d6 6. O-O O-O 7. Re1 a6 8. a4 Ba7 9. h3

For a move-by-move review of a whole game you played with this opening, use the chess analysis board.

Practise the Italian Game

Knowing the moves is not the same as playing them under pressure. Play chess against the computer with the white pieces and steer the game toward the Italian Game from move one, then sharpen the tactics that come out of it with chess puzzles.

Play vs computer Chess calculator Solve puzzles

Go deeper: Checkmate patterns to know · Castling rules and timing

Italian Game FAQ

Is the Italian Game good for beginners?

Yes. It follows the basic opening principles move by move: a centre pawn, knights out, bishop to an active square, castle. The ideas also stay useful as you improve, because the same slow c3 and d3 setup is played at grandmaster level.

What is the difference between the Italian Game and the Ruy Lopez?

Both start 1.e4 e5 2.Nf3 Nc6. In the Italian, White plays 3.Bc4 and aims the bishop at f7. In the Ruy Lopez, White plays 3.Bb5 and pressures the knight that defends e5. The Italian is quicker to learn; the Ruy Lopez is the deeper strategic opening.

How should Black answer the Italian Game?

3...Bc5 (the Giuoco Piano) and 3...Nf6 (the Two Knights Defense) are both sound. 3...Bc5 is the calmer choice. 3...Nf6 invites 4.Ng5, so play it only if you know to answer 4.Ng5 with 4...d5 5.exd5 Na5, which avoids the Fried Liver Attack.

What is the Giuoco Piano?

It is the Italian Game with 3...Bc5, reached after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5. The name is Italian for 'quiet game', although the 5.d4 lines can become very sharp.

Related openings

  • Fried Liver AttackC571.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5 6.Nxf7A knight sacrifice on f7 that drags the black king into the open.
  • Ruy LopezC601.e4 e5 2.Nf3 Nc6 3.Bb5Pressure on the defender of e5. The deepest classical opening for White.
  • King's GambitC301.e4 e5 2.f4White gives a pawn to open the f-file and attack. The classic romantic gambit.
  • Sicilian DefenseB201.e4 c5Black fights for d4 from the side and plays for a win. The most popular answer to 1.e4.

See all chess openings, with the best choices for White, for Black and for beginners.

Ruy Lopez

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